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School will be CLOSED for Winter Break December 17, 2018 - January 4, 2019.  Classes resume on Monday, January 7, 2019.  Enjoy a Safe and Happy Holiday Season!    The Webster Way: Be Safe! Be Prepared! Be Responsible!
James E Emley » 2018-2019 Computer Science Experience

2018-2019 Computer Science Experience

Last year brought some great experiences in the pilot year of Mr. Emley's Computer Science program at Daniel Webster. Here are some pictures that have defined the Computer Science curriculum during the school year. For a majority of the semester the students have been busy learning coding skills in HTML, CSS, and Javascript. We have also explored real-world User Experience product design, graphic design using the 'Vectr', Google Sketchup, and Blocks design programs. The STEAM Tech magnet was fortunate to have had a visit from two Google Engineering employees discussing the career possibilities of Computer Science to a fully engaged audience.  
 
I have been excited to launch the first year of the Computer Science Applied Discoveries class for second-level students. This design and engineering-based class explored the concepts of schematic design, game mechanics development, data science analysis, trigonometric and algebraic field calculations, Robot C programming, and robotics integration with the VEX IQ and "Mouse Create" online design platforms. 
 
There will be plenty of engaging, NGSS relevant, and PBL (Project Based Learning) collaborative projects that will challenge students to use creative and analytical skills that will highly relevant to 21 Century technological careers and aspirations. Stay tuned for exciting project examples! 
 
 
 
Academic Focus: the focus of the S.T.E.A.M. Magnet Computer Science will center around the design process, visual sprite mapping, animation, augmented reality design (Vuforia), virtual reality design (Unity3D), 3D Printing (AutoDesk 123D Design and MakerBot), UX (user experience) concepts, and entrepreneurial skills developed through technology. Furthermore, students will apply programming concepts to robotics, physical computing, and basic engineering concepts. There are countless computer skills and program applications currently emerging in the technology-centered world today, and there are disruptors in every industry. Furthermore, there are also emerging design skills that will be relevant for jobs and careers created five years from now. My hopes for this semester is to create a cutting-edge and exciting technological environment, in which students collaborate towards two final digital and/or analog projects utilizing their creative problem solving skills.
 
I strongly believe that friendly and meaningful competition is a proven way of fostering a positive and collaborative learning environment for students of all backgrounds. I am happy to announce that Daniel Webster will be a part of the Cyber Patriots (cyber security) and the VEX IQ (robotics) competitions hosted at the Daniel Webster school site and at other schools around Los Angeles. I will continually apply the reiterative process while encouraging students to push through the setbacks that may occur while programming complex systems. Here are some of the computer programs which will be utilized throughout the semester (click on the image for more in-depth information):
 
 
 
       
 
 
 
 
 
 
 
 
 
 
                                                  
 
 
 
 
 
 
 
 
 
 
 
cyber patriots
 
 
 
It is also extremely important that students experience the excitement of the technology world beyond the walls of the classroom. Conducting field trips, developing business relationships, and fostering local work co-op (in technology fields) give students a unique opportunity in developing STEAM career interests. Last year, select students from my computer science class had the opportunity to visit a local Virtual Reality Development company, UploadVR. The hosts graciously presented to the students important insights into the emerging VR industry, games and simulations that weren't released to the public at the time of the field trip, and immersive experiences that were unforgettable. I will continue to develop connections with interest companies, as Los Angeles is a hotbed of exciting start-ups that are eager to gain public interest.  
 
 

Recent Posts

Student Product Pitch Movie Preview

Here is a creative example of a PBL collaborative project, in which students created a "movie trailer" presentation while describing their use of the User Experience product. The iPad "Movie Maker" app was used in creating this movie trailer.

Test Wars Motivational ASM Video

This video was produced in collaboration with Marla Mason and Peter Benefiel in helping to motivate students towards higher test scores while utilizing proven focus test strategies.

Google Blocks Screencast Design 2

Here is a second screencast example of the HTC Vive virtual reality system being utilized to develop a 3D design within an immersive environment.

Google Blocks Design Screencast 1

Here is an example of a student utilizing the HTC Vive virtual reality set in creating a 3D design during the User Experience PBL project as part of their creative design section of the computer science class.

Introduction to Computer Science

Dear Parents,
 
Welcome to a brand new year within the class of Introduction to Computer Science. This is a first-year course which covers the basics of computer programming in HTML, CSS, JavaScript, and C#. In addition, students explore the basics of the 3D Design process, Edison Scratch robotics programming, and web design. I expect all work to be completed and submitted on-time through the Schoology portal. Slight adjustments may be made throughout the year to account for any unforeseen changes in the daily schedule. If you have any questions, you may call the main office and request a personal consultation during my 2nd Period conference. Please click on the CS.1 syllabus for a more detailed look at the course and expectations. Thank you, and I look forward to an exciting and tech-filled year at Daniel Webster!
 
Sincerely,
 
Mr. Emley
 

Applied Computer Science Discoveries

Dear Parents,
 
Welcome to a brand new year within the class of Applied Computer Science Discoveries. This is a second-year course which covers a more in-depth and PBL (Project Based Learning) approach to computer programming. With a previous understanding of basic programming, students will apply their skills towards User Experience 3D Design, VEX IQ Robotics Programming, Drafting, Data Science, Virtual Reality Design, and Augmented Reality flow chart mapping and design. There are two large scale projects that will be completed at the end of each semester. I expect all work to be completed and submitted on-time through physical means and digitally within the Schoology portal. Slight adjustments may be made throughout the year to account for any unforeseen changes in the daily schedule. If you have any questions, you may call the main office and request a personal consultation during my 2nd Period conference. Please click on the CS.2 syllabus for a more detailed look at the course and expectations. Thank you, and I look forward to an exciting and tech-filled year at Daniel Webster!
 
Sincerely,
 
Mr. Emley
 

This summer brought me great experiences with the VEX IQ Robotics lab and down to Phoenix, AZ to the facilitator Code.org workshop. There, I learned great educational CS techniques in helping other teachers master their way through the Code.org educational pathway.